
"We also wanted to make squad size something organically determined rather than a straight set of upgrades you acquire over a campaign. "W e want to tie up your soldiers and force you to develop a deeper roster, and frankly the infiltration mechanic works better narratively than fatigue to fulfill this purpose, especially in a guerrilla war narrative," he said in an interview for the official XCOM 2 site. John Lumpkin, managing partner and lead designer on the mod for Pavonis Interactive, said that the mod makes some changes from the original Long War, such as now relying on Infiltration mechanics instead of fatigue factor for team members.

The popular Long War mod fro XCOM: Enemy Unknown has now made its way to XCOM 2 as promised earlier this month.
